The ultimate goal of designing the Nuka-Cola bottlecap labels was to produce a 3D rendered scene of all of them jumbled together. An earlier version was produced when I had less unique labels, but when I added the newer labels to the scene the rendering failed, most likely due to high resolution textures and models overloading the system. However, now in 2019 I have finally been able to render it in full 4K, and I plan on adding different versions which contain different subsets of the cap labels.